As I’m learning more about webXR, I find myself needing a place to host and keep all of these experiments together. Here’s my solution.
I’ve noticed that in the few moments that I can spend with myself, the activities that bring me joy all have this in common: Letting something out.
AR is a mature technology that is quickly becoming ubiquitous but it also comes with challenges, one of them being to identify the right technology to use.
When I stop writing blog posts, I always have to remind myself of this simple rule: Write more shorter posts! So here’s one to get me started again.
UNVR, the “VR for good” program at the United Nations broke new grounds back in 2015. I met with Kristin Gutekunst, a member of the original team.
VR as a place to create VR assets is great. But what about VR as a place to create real objects?
The old banana drum machine: a rite of passage in capacitive touch technology.
Projection mapping, at the intersection of computer vision, augmented reality, and creative coding, feels like a something I should really get into.
If you’ve been hearing or reading about spatial computing, you must’ve heard 3DoF and 6DoF. What does it mean and what’s the difference?
In about 10 minutes with an iPhone, a Cardboard, and a bit of Photoshopping.